New flight stands

For aerial wargaming I have been using 1/600 scale models. For putting them on the table, I had used some homemade stands. Consisting of a hexagon shape base plate, with small vertical rod. On top of the rod was a colored bead, with a magnet glued on. On the base was a rectangle for a 7mm D6 dice. (see image below) I have used these for several games, and they work fine. But have the downside, that everything needed to be noted with dice. The speed, height and often an ID marker, to check which unit it was. (with flights of multiple identical planes). So a better way to do this had to be found.

The old stand on the right and middle, the new stand on the left

After ordering the new planes, it was time to order some new magnets to base the planes. When looking on the magnet seller site, I noted some long thin magnets. And a new idea sprang into my head. I have seen people using Lego bricks to denote the different height levels. But it might be also possible to do this with magnets. And you can see the results below.

The bare bases, 25mm hexagon (I think from pendraken/minibits)
I spray painted them in three different colors, from a rattle can. Blue, Red and grey. Two opposing side, and a neutral color for civilian or ordnance etc. Or when needed extension on one of the two sides. I have 10 of each, so 30 in total.
Because the color bases would be much to visible, I opted to use some aerial photography to cover the face. In google earth I searched from some nice pieces of lands. Most have been of dutch Landscapes. Some fields, polders, coast line, city and rivers. All the bases were glued to the back.
After drying the bases were carefully cut out.
All 30 bases cut out, with one blank on on top.
Then it was time to add a small magnet to the middle. This could have also been a small metal bead or ring. And I am thinking to do drill next time a hole, and glue it in the MDF. Then covering it with the printed textures, so they are not visible anymore.
The Fokker G-1s show the concept and the final product. Height can now be noted with the amount of cubes. So you can directly see which plane is higher. Also you can see some different textures.

I am very happy with how the finished result looks like. I am still thinking to add a dice frame, for the speed. But will probably play a game first. I hope this helps others too. Now I can proceed on basing the planes, and painting more.

Air raids coming in

A couple of weeks ago my father and I placed a substantial order at TumblingDice. Within less than a week, the package was send and delivered. A was astonished by how quickly this went. This was a very good service. He even included a sample of some 16th century ships, as we are curious how these are, for Anglo-Dutch wars.

A large pile of bags, with lead. All planes nicely packed separately.

Directly after arrival I checked al my planes, and now have over 200 planes to clean and paint. Which I already have started. I think I have not even halfway. But the results are looking interestingly.

All cleaned up planes on row.
The German airforce for the Dutch ww2 and Spanish Civil war projects. The JU 52 and float planes are not yet shown, as these consist of multiple parts. The painted examples were already in my possession from a earlier order.
The Dutch ww2 airforce. The rear two planes are 2 Vicker wellingtons. I will try to convert these to Fokker T.V bomber planes. By changing the tail.
The planes for the 32 TFS stationed at Soesterberg AB in the Netherlands. This was an American Fighter Squadron under Dutch command during the Cold War era. It shows the complete period, from f86f to the f15
The Dutch Airforce during Cold War. From the Gloster meteor to the F16.
On top the opposition, the Soviet planes. Including some bomber planes. There are still a couple of others.

These are only the planes I have cleaned up. And I think it is only around half of the pile. As I have still the Ethiopian, Eritrean and Somalian planes. Plus all the Spanish Civil war bi-planes and some additional soviet planes.

I have already ordered some new magnets, so I can base all the planes. Hope these will be delivered this week. Hope to have more detailed pictures when I start painting the different air forces. I have already started searching for color schemes. I have not decided yet on which air force to start. Maybe the Dutch or American Cold war forces, as I know best the colors for these, or maybe the ww2 forces. Up to the next update.

Book Review: Mercenaries and their Masters: Warfare in Renaissance Italy

Pen and Sword

A while ago this book was part of an discount of ebooks bij Pen and Sword. I bought and downloaded it, hoping to have some 15th century warfare stories inside. So I would have a better period feel for the 15th century projects. I am not really interested in the Italian wars, but it is part of Europe, and even in that period soldiers (and mercenaries) could already travel for long distances. So these soldiers could also fight in the other wars closer to the Netherlands.

The book itself does tell the story of Italian warfare, diving into the political aspects. Also the intrigues and conflicting city states. Naming a lot of companies and there commanders. It does occasionally describe some battles but only in general matters, focusing on the outcome and impact on the development of the mercenaries systems, and rise and fall of the different companies.

Conclusion

The book did focus on a different subject than I was interested in, and did not include the detailed descriptions on tactics and fights with mercenary groups I hoped for. If interested in the Renaissance Italian wars, this book is probably better suited, but cannot tell how well this is compared to other books. Probably not a very helpful review for others.

Battle of the three roads

Last week we played the Battle of the three roads I posted earlier on. I did not have time to do more preparation. So we just decided to play the scenario, with the rules from the 2-by-2 rule set. I try to describe the changes we made below.

The map we used

We used the map as shown on top. We copied it to the gaming cloth I made. Unfortunatly I did not have enough forest to cover all the forest, so those had to be drawn in. We didn’t include a lot of terrain rules from the scenario. Skipped the weather section. We used the following rules:

The passing trough the water at the top left is fordable, on a 5+ for infantery, and on a 4+ for horses. The French did have a pontoon brigade, which could construct a bridge, allowing easy passage. On a 1-3 it would take 1 turn to construct the bridge, on a 4-6 it would take two turns. Optionally it could be tried to build a bridge on a different spot, but only on a 6+ they would find a suitable spot.

For the high ground in the middle, we decided that people below could see and fire at people up to the road (which runs in the middle of the high ground) If you were on the other side of the road you would be safe.

For deployment, the British would deploy most forces as wished for in the op third of the map. And act as defending forces, only a small portion would act as reinforcements. For the French would start with a small force on the table, and would have to wait for reinforcement every turn. The total French force was larger than the British, but due to the slow reinforcements the British could defeat them small batches.

The goal for the French was to leave the map with an as large as possible force, at the two exits at the top, behind the river. The British should prevent this. The French did have two corps, every corp would rout if 3 or more units were destroyed. (acting independently from each other). The British side would route if 6 or more units were destroyed.

British Forces

The British were divided in three main forces:

1st Netherlands Division: Stedmann

  • 3 regiments of line Infantry
  • 1 battery of foot artillery

4th British Division: Colville

  • 1 regiment of guards
  • 1 regiments of line Infantry
  • 1 piece of foot artillery

Hanoverian Reserve: von der Decken

  • 2 regiment of guards
  • 2 regiments of line Infantry
  • 1 piece of foot artillery

Attachments:

  • 1 squadron of heavy cavalry
  • 1 squadron of light cavalry

French Forces

The French had two Corpses

I Corps: d’Erlon

  • 8 regiments of line Infantry
  • 1 battery of foot artillery
  • 1 squadron of light cavalry

II Corps: Reille

  • 8 regiments of line Infantry
  • 1 battery of foot artillery
  • 1 squadron of light cavalry

Attachments:

  • 1 company of Engineer/pontoniers

As you can see in the forces list, the French are numerical superior, but the British do have slightly better infantry units. Combined with their deployment advantage, we hoped this would match them up evenly.

Battle started

The Battlefield, the highground.

The Battle started with the advance of the two different French corpses towards the top corner (A and B) The British decided to defend near the town and the bridge (C and D)

The French closing in on the Bridge, while the British scouting force was heading back to the other side of the bridge.

This resulted in a firefight and artillery bombardment at both sides of the bridge. (See F on the map)

On the other side the corps did get confused with the heavy cavelry moving close by, and was in the end locked in at the forest at E. After a couple of turn this force started to break, and even some cavalry reinforcements, did prevent the collapse of this front.

On the other side things started to look better, when the first regiment formed a bridgehead at the other side. But reinforcment and relieve couldn’t bring in quick enough. Resulting in a stalled fight. The British which defeated the forces at E now diverted to the bridge, making the situation very risky for the French. A quick break through didn’t happen, and a major retreat had to be called by the French.

The British came out very victorious, by only loosing two regiments of infantry, but slaying 4 French regiments of infantry, a squadron of light cavalry, the HQ of one of the corpses, and capturing the engineering/Pontoon brigade.

Conclusion

This was a real fun game. I had quite a busy week, and did not have a lot of time in preparation. And we had to decide the rules of the scenario at the beginning. But the rules flowed very well, felt quite even matched and did give a nice gaming night. In hindsight I should have focused on one attacking location, and combined the two corpses on the left side (D), hoping to tumble the fronts one, by one. I think we will play more of these games in the future.

Ethiopia Campaigns

After reading the books on the Ethiopian history and air force actions, I hope to create multiple campaigns. Trying to simulate the different wars and operations. I think I will play most of these campaigns in solo mode. Testing out the Missle threat Solo rules and the Missle threat mercenary air campaign. I have divided the history in the following operations:

  • United Nations Operation in the Congo (1960-1964)
  • Eritrean war of independence (1961-1991)
  • Ogaden war, Ethiopia-Somali (1978)
  • DERG period (1978-1988)
  • Badme war, Ethiopia-Eritrean (1998-2001)

For most of these periods there were a lot of engagements, but most are not described with a lot of details. Therefore for gaming purposes I will simplify these eras, and create some kind of alternate-history. This enables to use a campaign system and generate some raids and air clashes, from tables.

Some of the equipment of the UN air force stationed in Congo. The Ethiopian are not in this plane, but where present in Congo with their F-86 fighters. (Source: Wikipedia)

At this moment I don’t have any planes yet. Therefore more detailed plans will be made when I acquire them. A big inspiration will come from the Cuba Libre! blog. This was one of the reasons with the air wargaming, and also lead me to Lacquered coffins and Missile threat rules. Please check out his work, especially his Phantoms over Havana series.

Decals first try out

I had already some planes painted up on the Dutch air war of 1940. 4 Fokker G1, 4 Fokker DXXI, 2 Bf110, 4 Bf109 and 3 Do17. I also do have some others left to paint. But I could not finish them as the roundels where missing. But last friday they did arrive. And because the planes were already painted and coated in gloss I could directly start.

The four Fokker G1 wihtout the roundels to start with.

I started with the four Fokker G1 planes. After a quick search on the web, I determined that decals should be put at six positions. Top and bottom of the wings two each, and on the outside of the tail boom. Also there has been two variations in the 1939-1940 period. The 4 color rozet the same as in use today, which was replaced at end of 1939 with a orange triangle.

As I wanted to try out multiple sheets of the decals, I did one of the Fokkers with the Rozet, and the other three with triangles.

The Fokker G1 with rozets on six positions. The rozet on the tail boom was not yet flat, so has been later solved with some extra decal soft.

Next to the Fokkers I did also try out the German “Balkenkreuz” on the Do17. Process of application is quite simple. I did already have experience with scale modelling kits, especially smaller scale, so it was not to difficult to handle. First cut out the decals, close to the edges. Put them in a little water for a couple of seconds, and put them aside (I placed them on a cutting mat with contrasting color, to easily spot them) After a short wait, I picked up with the decals on a sharp exacto knife blade with a needle. And placed them on the planes. With a needle I put it in the correct position. With a dry large soft brush, I pressed them in place. Because the brush is dry it will soak up all the extra water. After that I put a drop of Revell Decal Soft on it, to secure and form it in place (it will force it in the recesses, and make sure that it is flat. To secure it I do a matt varnish afterwards (still have to do that. Only Have done on of the Do17s to check if there is no chemical reactions)

All the planes done so far. For the Fokkers I have still to do the orange triangles at the tail booms, and two of the underwing tringles.
Another view of the planes.

At this moment I am very happy with the decals, and how they work. Now I have to make some production line. Finish all the Fokkers G1, do the Fokker DXXI and paint up the Fokker CV, so they can also receive decals. Then finish all the Germans, and I can play the first game.

Hope to make a better photo progress report of the different steps in the future. Maybe with the Dutch cold war or the Ethiopian and Eritrean planes.

Decals arrived

Last friday the ordered decals arrived. What is very quick, as I ordered them on the 12th of july, and they arrived at the 19th, from US to NL.

It are 12 different sheets (packed per 2) They look very nice, and are recognizable for every country.

I hope to show some of the roundels on the planes soon. For the others I have to order some new planes to test them out .

Battle prep: The Battle of Three Roads

Recently I was searching for a follow-up on the Battle of Cinq Bras. I just searched for wargame scenarios in google, and stumbled upon the deepfriedhappymice website.

They do have a nice collection on Napoleonic wargame scenarios for Grande Armee. One of the scenarios is appealing, and hope I can convert it to the 2-by-2 wargame rules we are using. The Scenario is called The Battle of Three Roads, and is a hypothetical alternative history, were Napoleon did not attack Wellington at Waterloo, but started a maneuvering war threatening the supply line and the left flank. Trying to defeat the enemy in detail. (Original scenario)

It is not possible to use all the terrain rules and reinforcement rules as written, but the map and the forces are possible to use. I have colored the map, and made it square, to fit my purposes. And also added some towns, to complete the terrain.

For the forces, I have to look on what I have available. I do have some pontoon bridging models in my stack, so probably need to finish them quickly, as engineering platoon. For the rest I need to check the available forces, and find some way to create labels.

Hopefully we can play this scenario at the end of July.

Small scene from “Battle of Mont Saint-Jean or the Battle of Waterloo” colored litho by Antoine Charles Horace Vernet (called Carle Vernet)(1758 – 1836) and Jacques François Swebach (1769-1823)
(Source: Wikipedia)

Decals on order

For the different 1/600 air projects, I was in need for decals. I hope this enabled the finish of the planes, and take it to a little higher level. For most of the projects decals were readily available. But for the Ethiopian, Eritrean and Somali air forces, no suitable could be found. Luckily Dan from flight deck decals was willing to create these new ones, which are now available on his website.

I have ordered the following list. I hope they arrive soon. I have no experience with them yet. But hope to show the results when ready.

New decals:

  • 1/600 Ethiopia Imerpial Roundel
  • 1/600 Ethuipia DERG Roundel
  • 1/600 Ethiopia modern roundel
  • 1/600 Somali roundel
  • 1/600 Eritrean roundel

Existing ones:

  • 1/600 USAF Markings 50 /50
  • 1/600 USAAF & USN Post War White Star Red Bar 1947-1950s
  • 1/600 Soviet Red Stars White Red 1943 – 1992
  • 1/600 Spanish Spain AviaciĂ³n Nacional Roundels
  • 1/600 Netherlands Modern Roundels
  • 1/600 Netherlands WWII Roundels
  • 1/600 German Balkan Cross Black, Thick White Band with Black Edges

So if you are in need of some 1/600 decals, plese check out his website, as he has many variants available, and when not, he is willing to create new ones.

https://www.flightdeckdecals2400.com/

Next step painting some planes in stock and use the decals. Probably working on the Dutch 1940 planes, which are already half way painting.

What are human rights in war?

Rules of war (in a nutshell) – Source: International Committee of the Red Cross

To look deeper into human rights in war, I have looked to the internationally general accepted rules. Please be aware that this is a quite modern creation, which was first negotiated after world war 2, and updated several times.

Protocol Additional to the Geneva Conventions of 12 August 1949, and relating to the Protection of Victims of International Armed Conflicts (Protocol I), 8 June 1977.
Protection of the civilian population
Article 51 — Protection of the civilian population

1. The civilian population and individual civilians shall enjoy general protection against dangers arising from military operations. To give effect to this protection, the following rules, which are additional to other applicable rules of international law, shall be observed in all circumstances.

….

4. Indiscriminate attacks are prohibited. Indiscriminate attacks are:


(a) those which are not directed at a specific military objective;


5. Among others, the following types of attacks are to be considered as indiscriminate:

(a) an attack by bombardment by any methods or means which treats as a single military objective a number of clearly separated and distinct military objectives located in a city, town, village or other area containing a similar concentration of civilians or civilian objects; and

6. Attacks against the civilian population or civilians by way of reprisals are prohibited.

Some parts of article 51 of Protocol I, Convention of Geneva Source: ICRC

Looking at these rules, it is easy to find violations on these rules. Only looking at the world war 2 all sides did make use of these kind of attacks. Think on the Luftwaffe bombing on London, Rotterdam and other cities. But also widely used on allied side, bombing German cities and the American nuclear bombing of Nagasaki and Hiroshima.But even in modern times, it is still happening. Think about some Israeli attacks, US drone and anti terrorist attacks in the middle east. US shoot down of Iran civilian airplane in 1988 (Iran Air Flight 655). And before mentioned wars of Ethiopia.

In modern times these violations are often overlooked or other wise dismissed by the actors. Or research on these items otherwise blocked or hindered. A good example is the research on the downing of flight MH17 in Ukrainian. Were both sides blame each other, and Russia actively hindering the research and spreading a lot of disinformation. In my research I have read trough some international court cases of Eritrea and Ethiopia, on the Badme war. And it is quite difficult to determine what is actually a civilian or military target.

As example, there was a new Electricity plant in Eritrea. It was bombed by Ethiopia. Is this a tactical target and military objective as it powers the military air base? Or civilian as it is the power source for the whole city, and the civilian side of the air base? May the people suffer because the military have a base close by, and do have mobile power plants in case others are brought down. It was a very confusing case. In this case the power plant was considered military valuable, and therefore a legitimate target. But it did increase the suffering of the inhabitants of the city, and reduced the first aid capabilities to the city, because no civilian planes could land on the airfield anymore.

It has learned me a lot of new insights. War is always dirty, even if the good guy is fighting it. And people will suffer, both when it is a violation against human rights and when it officially is not. Next research case will be civilians in war games.